We listen more than ever to music on headphones but we will always have situations where we are listening to music with reflections of some type of room, may it be in a car or a shopping mall.
So, to reference these listening environments at least from time to time on a headphone might not only be helpful but crucial.
And one interesting concept if you don´t have software at hand that simulates these rooms, might be to use something you already have.
So why not keep it simple and put a reverb at the end of your stereo bus and tweak it.
To not clip your output remember to gain down a bit the output since the reverb adds gain.
You can then tweak the reverb parameters however you like.
What has worked well for me is a pre-delay of 30 to 60 milliseconds and a 0,2 second room reverb. I recommend staying above 30 milliseconds pre-delay to be able to hear the original signal clearly and to not mix it too much with the reverb.
How do you go about simulating a room when using headphones ?
Best, Mario
So, to reference these listening environments at least from time to time on a headphone might not only be helpful but crucial.
And one interesting concept if you don´t have software at hand that simulates these rooms, might be to use something you already have.
So why not keep it simple and put a reverb at the end of your stereo bus and tweak it.
To not clip your output remember to gain down a bit the output since the reverb adds gain.
You can then tweak the reverb parameters however you like.
What has worked well for me is a pre-delay of 30 to 60 milliseconds and a 0,2 second room reverb. I recommend staying above 30 milliseconds pre-delay to be able to hear the original signal clearly and to not mix it too much with the reverb.
How do you go about simulating a room when using headphones ?
Best, Mario
Statistics: Posted by thegoodlife — Tue Jul 16, 2024 4:12 pm — Replies 1 — Views 37